Portfolio
Electronic Systems Engineering Technology student building embedded systems, circuit designs, and network infrastructure.
Designed and programmed an Arduino microcontroller in C using Arduino IDE with an IR receiver to control a stepper motor. IR inputs from a remote activate the motor to toggle a physical light switch on and off. Built a custom enclosure to house all components.
Designed a state diagram and implemented it in a logic circuit simulation using logic gates, comparators, and flip-flops. Uploaded the design to hardware and used physical switches to step motor speed from 0% to 90% duty cycle in 15% increments.
Designed and built the cyclone arcade game on an STM32 with assembly code only with the addition of an LED to keep the user updated on the state of the game and keep scrore. After ever correct button press the user's score is increased and the speed of the LEDs bouncing from end to end also increases, making the game more difficult as you progress.
C for embedded microcontroller applications. Python with GUI development for rapid tooling. ARM assembly and microcontroller architecture for STM32 architecture.
Proficient with oscilloscopes, bench power supplies, and digital multimeters. Skilled at troubleshooting series, parallel, and complex DC and AC circuits.
Mainating, installing, and troubleshooting networking equipment such as switches, aaccess points, and VOIP phoens across 30 schools. IT support for over 500 staff, faculty, and students.
Monitored and analyzed security tickets. Investigated malware using Microsoft Defender. Collaborated with IT teams to resolve incidents efficiently.
Open to internships, co-ops, and research opportunities in embedded systems, electronics, network engineering, and related positions.